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Free Course on 3D modelling and sculpting using 3ds max, and zbrush
By Connor Grogan 3D Character artist
 
This course shows you how to take photo reference from 3D.sk
and create a humanoid character using 3 softwares:

 
3D Studio Max
Zbrush
Adobe Photoshop

9 hours of great FREE video tutorial series for you!

You also get FREE Photo Reference used in this series:
Rania & Street Female Reference

The Course
The tutorials will take you from photoshop into a split course if you are either using 3ds max or 3ds max you can learn from scratch with this course using reference from 3d.sk. U will learn to creat a 3d humanoid characters with techniques that I have learnt over the years.

The Process
The process in 3DS Max is more of a toplogical and technical approach, using topology to create a character right from the get go rather than sculpting first then retopologising, we are doing it the other way round, the opposite is in the case of zbrush and will be alot more of an artistic approach.  In both methods we will be using reference from 3D.SK in our scene and be followoing that for most of the series. 
 
The outcome:
By the end of this tutorial series you should be able to create a realistic character using a high to low poly or low to high poly approach. Now you know how to create a human you can move on to other projects such as animals, stylised characters or polish up your anatomy.
 
I hope this tutorial will help you out in your future projects and give you an insight into character modelling.

 

 

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Photoshop - 1 Part (Setting Up Reference)
3DSMAX Series - 8 Parts (Head Modelling)
Zbrush Series - 11 Parts (Body Modelling & Finalizing)

Photoshop Serie - 1 Part (Setting Up Reference)
PART: 01 /

3DSMAX Series - 8 Parts (Head Modelling)
PART: 01 / 02 / 03 / 04 / 05 / 06 / 07 / 08 / 

Zbrush Series - 11 Parts (Body Modelling & Finalizing)

PART: 01 / 02 / 03 / 04 / 05 / 06 / 07 / 08 / 09 / 10 / 11 /