Making of the Blood elf
"Making of the Blood elf " by Ziv Qual
This tutorial will covers some of the
interesting steps of producing this image.
starting with what sparked the idea, and
covering the modeling, texturing, rendering and compossiting.
I will also share a few tips and tricks as I
show the process.
3Dtutorials.sk recommendation:
To maximise the realism of your CG character we recommend using high quality photo references from the #1 reference website www.human-anatomy-for-artist.com
Concept and inspiration
Not much to say here.
After quite a long time of no free-time personal
projects, I run across a sketch of a blood elf from Blizzard and I was
flooded with inspiration. I then gathered a few more sketches by samwise
and at a certain point I had a very clear picture in my mind on the
whole composition and on very specific things like the armor’s design. I
should note that the sketches sparked it for me and helped my
inspiration run, but I was in no way trying to duplicate it, I wanted to
give it my own design.
The Blood elf is all about layers of objects on top of each other. I’ve started with a generic male model which I already had and used just as reference. The first thing I modeled was the base robe underneath everything, when I was happy enough with it I got rid of the body model. I then started modeling all the parts of the armor going from chest to bottom, then the shoulder parts, the mask, and all the parts of the cape.
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